You can amass a huge arsenal of cool, crazy guns, which can now be upgraded and modified as you progress. At first, Going Commando seems like another rote collect-a-thon, but all those shiny bolts you're gathering are indeed valuable-you can spend 'em on new weapons. Even if you somehow missed the first game, control here is instinctive and precise. From the get-go, it's supremely easy to get back in the R&C groove. Outside of a few funny quips from Clank, the story consists mainly of goofball fetch quests and corny puns.but hey, platformers aren't really about gripping narratives. The characters have been tweaked a bit for the better-Ratchet doesn't look quite as dorky, and Clank has a lot more to do now (you get to take A control of him more often, and he can now attack while on Ratchet's back). The premise remains the same: wisecracking furball protagonist and deadpan tin sidekick hop and shoot their way across the solar system, completing various odd jobs and heroic deeds. I've rarely been so happy to be wrong-Insomniac has crafted a worthy follow-up that handily bests last year's debut. I mean, this is the delicate art of platforming, not just some yearly update of Madden'. I was convinced that Going Commando was bound to be some lame pseudosequel created to turn a quick buck.
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